There are a ton of tutorials about how to create virtual 3d terrains, I even wrote one yesterday. But, I have yet to find any tutorials that will show you how to populate that terrain with procedural plants, rocks, trees, and some other fancy stuff. All of these plants will be built using a moldable and easy to use architecture. Which, will allow the designers on your team to quickly prototype changes to the vegetation without bugging you. This will all be done in Unity, but like my other tutorials, you can easily port the code to any other language…

William McGonagle

A developer, creator, and programmer from Connecticut.

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